Character traits: passionate, curious, loves to learn, creative.
Engineer in Informatics, specialized in Computer Graphics
PhD in Computer Graphics
Pascal Guehl. French experienced software engineer in industry, IT services and research labs, specialized in Computer Graphics. I have a PhD in Computer Graphics from the university of Strasbourg, working on procedural texture and material synthesis (designing new models, algorithms and prototypes for digital artists of the video games and film industry). Currently working at Ecole Polytechnique (LIX research lab) as a research engineer and post-doc in Computer Graphics.
Looking for opportunities in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)
Multidisciplinary Training at University and College of Engineering in Mathematics, Physics, Informatics, and Computer Science, I then specialized in Computer Graphics.
Industry, IT services and Research Labs experience, working as engineer or intern for companies such as: Ecole Polytechnique (LIX research lab), AMD (Advanced Micro Devices) / Exalt3D, LIRIS research lab, INRIA research lab (National Institute for computer science and applied mathematics), CS Group (Communication & Systèmes), Diginext, Airbus, CNES (National Centre for Space Studies), Cité de l'Espace, IRSN (Radioprotection and Nuclear Safety Institute), THALES Group (Training & Simulation), Télécom ParisTech research lab (ENST), ENSEA research lab, SKF...
Previous roles: software engineer, graphics engineer, lead developer, R&D engineer, project technical manager, temporary teaching researcher assistant, head of a Master program.
Languages: French (native), English (TOEIC: 900, listening : 445, reading: 455), Japanese (beginner)
Technical Skills: computer science, computer graphics, software engineering, object-oriented programming, 3D programming, GPU Computing, GUI, profiling, debugging, optimization, software configuration management, bug tracking, tools...
R&D, research, peer review (scientific journals).
Technologies: C++, OpenGL, CUDA, OpenCL, Qt, CMake, SVN, Git, UML...
Currently learning: Vulkan, Machine Learning, Deep Learning
Human Skills: adaptability, love to learn, hard-working, problem solver, open minded, team spirit, self-motivated, pro-active, reliable, passionate, curious
Artistic Skills: guitarist (> 30 years),
+ beginner : bass, piano, drum, singer
Creativity : composer (songwriter)
Computer music (producer)