ART - Computer Graphics (CGI)


Introduction

I'd like to work in R&D teams of computer graphics industries such as Pixar or Weta Digital. So, currently I am learning the tools, workflow and pipelines used in the film industry, at least being able to see the big picture. More specifically: real-time rendering and virtual production with Unreal Engine, visual effects with Houdini, and compositing with Nuke.

 

Why learning?

  • bridge the gap between engineers, scientists and artists (for better communication)
  • bridge the gap between industry and research academics (for better academic research linked to industry/artists)
  • develop my artistry
  • for fun

Education


2023-2024

CG Spectrum (College of Digital Art & Animation) [Australia] (Online)

Currently Scheduled

Real-Time 3D & Virtual Production (certificate) [ 9 months ] (2023 - 2024)

#1 - world building 3 months ] [ mentor: Harshit Penamata ] in progress... ]

#2 - real-time cinematography 3 months ]

#3 - portfolio and career development 3 months ]

toolsUnreal Engine (others: Quadspinner Gaea, Quixel Bridge, CapturingReality RealityCapture, DaVinci Resolve)

Drawing Basics (workshop) [ 2 weeks ] (2023) in progress... ]

core drawing skills, understanding of art fundamentals [ mentor: Tyler James ]

Certificates

Foundations of Real-Time 3D & Virtual Production [ 3 months ] (2023)

toolsUnreal Engine (others: MotionBuilder, Substance Painter, Maya) [ mentor: Simon Warwick ]

Foundations of Houdini FX [ 3 months ] (2023)

Visual Effects. toolsHoudini (other: Nuke) [ mentor: Claire Pegorier ]


2022

Gobelins [Paris, 75]

Initiation to Game Design with Unity (game design, level design) [ 1 week ] (full time)


2004-2005

Arts & Métiers ParisTech (ENSAM)

Advanced Master in Computer Graphics [Mastère Spécialisé] [ 1 year ] (full time)

Technical Director (TD)

3D maths, programming (C++), 3D real-time programming (OpenGL), shaders (Cg, RenderMan), Modeling/Shading/ Rigging/Animation/VFX/Rendering (Maya: basics), custom Maya plugins (C++, MEL), compositing (Shake), VR (VRML), Virtools...

internship: Thales Training & Simulation (7 months[real-time VFX, OpenGL, C++, Maya, Technical Director]


Volunteering


2023

Light In Chaos (association, transmedia creative studio)

event: IntereFX hackathon (interactive 3D and visual effects[Enghien-les-Bains, 95]

Help (setting up, tidying away) and communication.


2020

City of Enghien-les-Bains [Centre des arts, 95]

event: PIDS (Paris Images Digital Summit): conference dedicated to the VFX industry (visual effects)

Student volunteerVR stand of the VR film "AYAHUASCA - Kosmik Journey" (Jan Kounen) 2 days ]


Visual Effects


Houdini

Below are some of my VFX course projects with Houdini. These are only temporary results, need polishing and full resolution and quality rendering. Soon ! :)

1 - Modeling

Modeling in Houdini. Work in progress...

2 - Particle

Using "Particles" in Houdini. Work in progress...

3 - RBD

Using RBD (Rigid Body Dynamics) in Houdini. Work in progress...


4 - Smoke / Pyro

Using Smoke and Pyro in Houdini. Work in progress...

5 - Flip

Using Flip in Houdini. Work in progress...

6 - Full Project

Final project with Houdini. 1st part : designing all FX. 2st part : rendering in several layers in Houdini and compositing in Nuke (soon...). Work in progress...


Real-Time 3D & Virtual Production


Unreal Engine

Below are some of my real-time 3D and virtual production course projects with Unreal Engine. These are only temporary results, need polishing and full resolution and quality rendering. Soon ! :)