I'd like to work in R&D teams of computer graphics industries such as Pixar or Weta Digital. So, currently I am learning the tools, workflow and pipelines used in the film industry, at least being able to see the big picture. More specifically: real-time rendering and virtual production with Unreal Engine, visual effects with Houdini, and compositing with Nuke.
Why learning?
2023-2024
CG Spectrum (College of Digital Art & Animation) [Australia] (Online)
Currently Scheduled
Real-Time 3D & Virtual Production (certificate) [ 9 months ] (2023 - 2024)
#1 - world building [ 3 months ] [ mentor: Harshit Penamata ] [ in progress... ]
#2 - real-time cinematography [ 3 months ]
#3 - portfolio and career development [ 3 months ]
tools: Unreal Engine (others: Quadspinner Gaea, Quixel Bridge, CapturingReality RealityCapture, DaVinci Resolve)
Drawing Basics (workshop) [ 2 weeks ] (2023) [ in progress... ]
core drawing skills, understanding of art fundamentals [ mentor: Tyler James ]
Certificates
Foundations of Real-Time 3D & Virtual Production [ 3 months ] (2023)
tools: Unreal Engine (others: MotionBuilder, Substance Painter, Maya) [ mentor: Simon Warwick ]
Foundations of Houdini FX [ 3 months ] (2023)
Visual Effects. tools: Houdini (other: Nuke) [ mentor: Claire Pegorier ]
2022
Gobelins [Paris, 75]
Initiation to Game Design with Unity (game design, level design) [ 1 week ] (full time)
2004-2005
Arts & Métiers ParisTech (ENSAM)
Advanced Master in Computer Graphics [Mastère Spécialisé] [ 1 year ] (full time)
Technical Director (TD)
3D maths, programming (C++), 3D real-time programming (OpenGL), shaders (Cg, RenderMan), Modeling/Shading/ Rigging/Animation/VFX/Rendering (Maya: basics), custom Maya plugins (C++, MEL), compositing (Shake), VR (VRML), Virtools...
internship: Thales Training & Simulation (7 months) [real-time VFX, OpenGL, C++, Maya, Technical Director]
2023
Light In Chaos (association, transmedia creative studio)
event: IntereFX hackathon (interactive 3D and visual effects) [Enghien-les-Bains, 95]
Help (setting up, tidying away) and communication.
2020
City of Enghien-les-Bains [Centre des arts, 95]
event: PIDS (Paris Images Digital Summit): conference dedicated to the VFX industry (visual effects)
Student volunteer: VR stand of the VR film "AYAHUASCA - Kosmik Journey" (Jan Kounen) [ 2 days ]
Below are some of my VFX course projects with Houdini. These are only temporary results, need polishing and full resolution and quality rendering. Soon ! :)
Modeling in Houdini. Work in progress...
Using "Particles" in Houdini. Work in progress...
Using RBD (Rigid Body Dynamics) in Houdini. Work in progress...
Using Smoke and Pyro in Houdini. Work in progress...
Using Flip in Houdini. Work in progress...
Final project with Houdini. 1st part : designing all FX. 2st part : rendering in several layers in Houdini and compositing in Nuke (soon...). Work in progress...
Below are some of my real-time 3D and virtual production course projects with Unreal Engine. These are only temporary results, need polishing and full resolution and quality rendering. Soon ! :)